This library is still under development!!!
Helper library (and example) for using OpenGL with C++. It wraps all the main functions of OpenGL into a simple api.
Wraps main OpenGL function into a simple API. The usage is tried to make as easy as possible.
- Buffers, textures, shaders and programs can be copied without worrying accidental objec deletion in OpenGL state machine.
- Objects are automatically deleted from the OpenGL-context when the last c++ object is deleted.
- Currently contains following headers and classes
- buffers.h
- buffer
- vao
- shaders.h
- uniform
- shader
- program
- texture.h
- texture
- buffers.h
Not available just now, but hopefully in the future there will be some.