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  • šŸ‘‹ Hi, Iā€™m @HidekiAI (Hideki A. Ikeda), I've "profressionally" been programming since April 1989.
    • My first professional job was mainly in Assembly lanaguage - 6502/65C816, Z80, Motorolla 68000, as well as C.
    • Other languages I can safely get by (because I've coded professionally) are C++11, C#, and F#.
    • My professional experiences have been mainly been reflected by video game industries, but as hobbies and self educations, I do try to keep up with other intersts such as machine-learning and microservices.
  • šŸŒ± Iā€™m currently (and probably never stop) learning C++17 (for stability in libraries) and Rust (for functional aspect with C++ performance) for several years, and IMHO Rust is my all-time favorite.
  • šŸ‘€ The projects you'd find here: Iā€™m interested in writing/working on projects that are somewhat useless (useful TO ME, but not too useful to you) but FUN TO ME... They are mainly in the languages I fancy at the moment, but at times the language chosen are mainly because of the supported libraries.
  • šŸ’žļø Iā€™m looking to collaborate on any open source libraries that are network-oriented, but am also interested in video game related libraries and projects.
  • šŸ“« I guess you can reach me on LinkedIn username HidekiAI

Hideki A. Ikeda's Projects

asciiart-fs icon asciiart-fs

F# training, 2nd self-interested project to learn F#; library to convert PNG (and other images) to ASCII art

capnproto-test-rust icon capnproto-test-rust

Testing usage of Cap'n Proto RPC - as compared to ProtoBuf3 gRPC, how easy it was/is by feel

firefox_bookmark_to_sqlite3 icon firefox_bookmark_to_sqlite3

Reads (via CLI) Firefox generated bookmarks (JSON created via export) and upserts into sqlite3 on Linux and Windows

godot421-rust-minimal-lib-setup icon godot421-rust-minimal-lib-setup

Sample project setup for Linux+Windows on Godot 4.2.1 with godot-rust with 2 libs (lib1 and lib2) deriving Node2D and each calling _ready()

hairev_utils icon hairev_utils

Rust and C++ utils/libs I had used on other projects, now seems more useful if I made it separate here, mainly used at the moment for coding competition utility such as ProjectEuler

iptablesconverter icon iptablesconverter

golang based Linux iptables parser and converter to nftables and packetfilter (pf)

julius-rust icon julius-rust

Rust proxy-wrapper for julius-speech/julius (https://github.com/julius-speech/julius) API

kakasi icon kakasi

kakasi-2.3.6 source preserved from http://kakasi.namazu.org/stable/kakasi-2.3.6.tar.gz

lenzu icon lenzu

desktop lens (almost like desktop magnifier) which detects images (initially started as OCR) to real-time analyze (via OpenCV) the small window where the mouse cursor hovers (for example, for OCR, it can then add furigana to all the kanji)

lib_tower_defenses icon lib_tower_defenses

RUST based tower-defense lib, main goal design is to be like combination of Starcraft and Mindustry

mandelbrot-cpp icon mandelbrot-cpp

A quick exercise to brush up on C++17 by porting rust-book's mandelbrot

mandelbrot-fs icon mandelbrot-fs

F# training, first self-interested project to learn F#; porting of Rust mandelbrot (from book) to F#

manga-furigana icon manga-furigana

OCR-based real-time dynamic furigana for manga plugin to Chromium/MSEdge

ml-knn-rust icon ml-knn-rust

My series of Machine Learning experiences in Rust; and first in list is the hello-world of ML classifications - K-Nearest-Neighbor algorithm

ml-manga109-ocr icon ml-manga109-ocr

Part II of my Machine Learning exercise, utilizing manga109 curated data

on-my-way icon on-my-way

A side-scroller (mobile friendly) that uses the bots leveled up from tdcraft in which you send off bots without knowing what's on its paths to destination, and as you'd discover what they are, you'd switch strategies in order of dropping long-range bots first to destroy a turret before dropping exploding-bots followed by gunner-bots, etc

open-jtalk-rust icon open-jtalk-rust

W.I.P. - Please do not even bother with this until this until I've got something...

router-game icon router-game

Classic 'pipe-mania' like game, where you'd lay down paths on a grid to get the units (bots, heroes, items) from start to destinations. The units are of different characteristics where some move faster, some explode, etc. It's mobile/touchscreen friendly game

rust-demo icon rust-demo

highlights of what I think are great about rust

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