Comments (3)
I think this could be achieved via Delaunay triangulation which should be available in 3.2. 😉
godotengine/godot#29127.
Delaunay_triangulation relationship with the Voronoi diagram.
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That looks amazing! Thanks! We'll wait for 3.2 then ;)
I would still need help though, hehe!
Btw, I've just realized that while researching how to create polygons out from sprites I came across this project that it turns out it's yours! https://github.com/Xrayez/godot-mesh-instance-collision-2d
from godot-3-2d-destructible-objects.
Yeah, I got notified when you starred my project and then I've noticed this. 🙂
I have my own ecosystem of destructible stuff so I'm not sure whether I'd contribute, but always nice to see destructible stuff in Godot, perhaps this would be useful for some destructible parts that should truly break into pieces (like glass), so we'll see.
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Related Issues (3)
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