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hmlendea avatar hmlendea commented on September 28, 2024 1

That's probably possible. However, I did try integrating UA manipulation in this webapp previously, and it was not very successful, as it tends to only work for a while before Nvidia comes up with new ways of detecting the real UA and rendering our hacks obsolete.

Even now there are many open issues regarding those UA hacks that don't work. And I'm kind of leaning towards dropping them entirely, as not only they are very high maintenance (and ultimately, still unreliable), but also because if it's Nvidia's wish to put those limitations in place, I'm not entirely comfortable circumventing them as GFN is their product, and I'm already pushing the limits with this project, I don't want to infringe on their turf and have legal trouble.

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ilyearer avatar ilyearer commented on September 28, 2024

Someone correct me if I'm wrong, but this is a limitation of the Geforce Now website, which gfn-electron is using. This isn't a bug, but by design from Nvidia.

From gfn-electron's disclaimer section:

It is simply an Electron wrapper that loads the official GFN web application page, just as it would in a regular web browser.

You'll notice that ultrawide support is there, just at 1620x720.

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hmlendea avatar hmlendea commented on September 28, 2024

Hi. Yes, this is a limitation from Nvidia itself, ѕo І՝m going to have to close this as invalid.

It`s unfortunate, but we will just have to wait and hope Nvidia will enable it on their end.

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exen904 avatar exen904 commented on September 28, 2024

According to Archwiki I got the assumption that with the correct set of user agent manipulation, that should be possible, hence the bug report. But yeah that's kind of unfortunate then, but big thanks for your work

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exen904 avatar exen904 commented on September 28, 2024

No worries, that's completely fine. I don't think that's the right way to produce that much more workload for the UA manipulation on your side.
I would maybe however, make a note in the description that UW support probably won't work until NVIDIA changes something. Can report back if they finally decide to fully support it 😀

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