Comments (2)
I'm not sure this would actually fix the issue but just delay it a bit?
I'm not quite sure what the actual cause of the problem is though. Is Reaper creating a new audio processing thread every time you switch window without re-initialising the plugin and that's causing the problem?
from farbot.
As @drowaudio points out, this will only delay the issue. Unfortunately, the design of the fifo, requires you to specify some maximum number of threads so there is no easy way to fix this.
from farbot.
Related Issues (13)
- This line is missing the `Args` template argument on `std::forward` HOT 2
- Sign conversion warning in fifo.tcc
- Worker Thread for AsyncCaller HOT 2
- fifo defaults wrongly labeled? HOT 1
- fifo.tcc compile errors
- ScopedAccess classes are unwieldy
- RealtimeMutatable::nonRealtimeAcquire loops indefinitely HOT 3
- Why fifo must have 2 to the power of N(Natural number) elements? HOT 2
- Missing `std::array` includes HOT 1
- RealtimeObject: identifier not found. HOT 1
- Can't use realtime object in class templates HOT 2
- Realtime Mutable Object inside a Non-Realtime Mutable Object
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from farbot.