threejs dynamic sculpture experiment
- Timing
- animation ran faster than expected because formCurvePoints was set to point to form0CurvePoints instead of deep copying form0CurvePoints.
- Compare animation with Grasshopper
- looks the same as Grasshopper
- Normal Vector Check
- the issue isn't the normal vectors. the curves are just too far apart for it to look nice. increase the surface subdivisions from 11 to 30.
- Shadows Check
- Mouse rotation system
- Load CSV without p5js