Comments (1)
I think I had implemented previously (IIRC the water level was lowered in the shader by 0.2 or something, and then also added a wave effect) and I can agree it looks infinitely better. However, I had some plans that I never got around to finishing which would cause this to look kind of strange (Image water from the side view). For that reason, the water level remains at just one for now :P
Thanks for comment anyways! :)
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Related Issues (20)
- Discussion: Big client refactor HOT 2
- Cleanup the Cmake
- Document Scripting API
- GUI: Checkbox widget HOT 6
- Allow GitHub actions to recognize std::filesystem, std::optional etc HOT 5
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- Something like redstone
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