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JavaScript drag and drop, resizing and multi-touch gestures with inertia and snapping for modern browsers (and also IE9+)

Home Page: http://interactjs.io/

License: MIT License

Shell 0.18% JavaScript 10.45% TypeScript 89.37%

interact.js's Introduction

interact.js

JavaScript drag and drop, resizing and multi-touch gestures with inertia and snapping for modern browsers (and also IE9+).

Gitter jsDelivr Build Status

Features include:

  • inertia and snapping
  • multi-touch, simultaneous interactions
  • cross browser and device, supporting the desktop and mobile versions of Chrome, Firefox and Opera as well as Internet Explorer 9+
  • interaction with SVG elements
  • being standalone and customizable
  • not modifying the DOM except to change the cursor (but you can disable that)

Installation

  • npm: npm install interactjs
  • jsDelivr CDN: <script src="https://cdn.jsdelivr.net/npm/interactjs/dist/interact.min.js"></script>
  • unpkg CDN: <script src="https://unpkg.com/interactjs/dist/interact.min.js"></script>
  • Rails 5.1+:
    1. yarn add interactjs
    2. //= require interactjs/interact
  • Webjars SBT/Play 2: libraryDependencies ++= Seq("org.webjars.npm" % "interactjs" % version)

Typescript definitions

The project is written in Typescript and the npm package includes the type definitions, but if you need the typings alone, you can install them with:

npm install --save-dev @interactjs/types

Documentation

http://interactjs.io/docs

Example

var pixelSize = 16;

interact('.rainbow-pixel-canvas')
  .origin('self')
  .draggable({
    modifiers: [
      interact.modifiers.snap({
        // snap to the corners of a grid
        targets: [
          interact.snappers.grid({ x: pixelSize, y: pixelSize }),
        ],
      })
    ],
    listeners: {
      // draw colored squares on move
      move: function (event) {
        var context = event.target.getContext('2d'),
            // calculate the angle of the drag direction
            dragAngle = 180 * Math.atan2(event.dx, event.dy) / Math.PI;

        // set color based on drag angle and speed
        context.fillStyle = 'hsl(' + dragAngle + ', 86%, '
                            + (30 + Math.min(event.speed / 1000, 1) * 50) + '%)';

        // draw squares
        context.fillRect(event.pageX - pixelSize / 2, event.pageY - pixelSize / 2,
                         pixelSize, pixelSize);
      }
    }
  })
  // clear the canvas on doubletap
  .on('doubletap', function (event) {
    var context = event.target.getContext('2d');

    context.clearRect(0, 0, context.canvas.width, context.canvas.height);
  });

  function resizeCanvases () {
    [].forEach.call(document.querySelectorAll('.rainbow-pixel-canvas'), function (canvas) {
      canvas.width = document.body.clientWidth;
      canvas.height = window.innerHeight * 0.7;
    });
  }

  // interact.js can also add DOM event listeners
  interact(document).on('DOMContentLoaded', resizeCanvases);
  interact(window).on('resize', resizeCanvases);

See the above code in action at https://codepen.io/taye/pen/tCKAm

License

interact.js is released under the MIT License.

interact.js's People

Contributors

taye avatar stephen-james avatar horstvanbommel avatar jf-m avatar coloz avatar stbaer avatar gdh1995 avatar losd avatar jdewit avatar tups avatar danperkins avatar zbjornson avatar roboncode avatar nickez avatar lddubeau avatar 0xflotus avatar pborreli avatar peterdavehello avatar eswat avatar ruathudo avatar stevewillard avatar tombyrer avatar tclift avatar tom-grove avatar sparrowt avatar tkharaishvili avatar tbekolay avatar veloce avatar bes-internal avatar yohandah avatar

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