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huangmwhhh's Projects

basispy icon basispy

Utilities for calculating (orthonormal) bases.

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

bvh_article icon bvh_article

Code accompanying the blog post on bvh construction.

carrot icon carrot

(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.

diligentengine icon diligentengine

A modern cross-platform low-level graphics library and rendering framework

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

filament icon filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

geogram icon geogram

a programming library with geometric algorithms

hybrid-rendering icon hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

kajiya icon kajiya

💡 Experimental real-time global illumination renderer 🦀

realengine icon realengine

My toy engine, mainly for rendering expariment and prototyping.

restir_pt icon restir_pt

Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"

shadows icon shadows

A sample app that demonstrates several techniques for rendering real-time shadow maps

the-forge icon the-forge

The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

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