Comments (6)
Hi ! This one looks like it might be a GL driver issue. There is a leftover debug line which forces OpenGL mode whereas on windows you would probably want D3D: you can comment this line to try in D3D mode: https://github.com/hugoam/mud/blob/master/src/bgfx/BgfxSystem.cpp#L68
from two.
Thanks for the quick reply. Switching to D3D does indeed solve the issue.
from two.
Does the crash still happen with last commit, and is it deterministic e.g crashes every time ?
from two.
The crash used to be deterministic, but with the latest commit (6ed1f1c) both OpenGL and D3d seem to work perfectly fine.
Actually, with this commit, example 14_live_gfx_visual
is the only one that crashes on startup and 17_wfc
crashes when I edit some values in the inspector pane. For some of the other examples the visuals seem to be not quite as intended, but the examples no longer crash or simply show black windows as they did in earlier commits, so your recent fixes have improved things considerably on my machine.
from two.
Great, so this was probably also due to the outdated shaders. That leaves mostly the character skinning issue or is that one fixed also ?
Yeah, I'm still working on fixing the remaining examples that are broken and the few remaining bugs, it's been a while since I went on a bug fixing spree.
from two.
Unfortunately character skinning does not yet work with OpenGL although it's no longer quite as random. I'll add more information to #12.
from two.
Related Issues (20)
- build failure, Ubuntu 16.04 HOT 5
- Example 05_character renders incorrectly HOT 4
- Example 06_particles does not render particles HOT 2
- Example 07_gltf renders materials incorrectly HOT 5
- GUI retina support? HOT 1
- sysmalloc assertion failure HOT 7
- build failing on BgfxSystem.cpp HOT 8
- Noob tutorial request
- Server does not allow request for unadvertised object xxxx HOT 2
- so many problems
- build on 64 bit
- .gitmodules have some issues HOT 1
- bin/windows/genie vs2017 fails HOT 1
- build fails due to bgfx shaderc webgpu dependency
- What bgfx::render type does **two** choose? HOT 1
- On OSX : mud/bin/genie: cannot execute binary file HOT 9
- Fix Metal backend on OSX HOT 2
- Build failing on `yacc` error HOT 2
- Failure to run any demos on Windows: GLFW error HOT 9
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from two.