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disperse avatar disperse commented on August 25, 2024

There is an issue where a change to the timers will not trigger breadboard to send an update to the client. To work around this issue, make sure to change another property of the vertex after adding the timers, for example:

g.addTimer(time: 15, type: "time", appearance: "danger", timerText: "This timer goes up", direction: "up", result: { player-> player.text = "Hello" })
g.addTimer(time: 20, type: "time", appearance: "info", timerText: "This timer goes down", direction: "down", result: { player-> player.text = "world!" })
g.V.each { v-> v.text = "Testing" }

I tested this code with v2.2.4, let me know if this doesn't work for you.

The issue with changes to timers not being updated will be fixed in v2.3.

from breadboard-archive.

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