Comments (1)
There is an issue where a change to the timers will not trigger breadboard to send an update to the client. To work around this issue, make sure to change another property of the vertex after adding the timers, for example:
g.addTimer(time: 15, type: "time", appearance: "danger", timerText: "This timer goes up", direction: "up", result: { player-> player.text = "Hello" })
g.addTimer(time: 20, type: "time", appearance: "info", timerText: "This timer goes down", direction: "down", result: { player-> player.text = "world!" })
g.V.each { v-> v.text = "Testing" }
I tested this code with v2.2.4, let me know if this doesn't work for you.
The issue with changes to timers not being updated will be fixed in v2.3.
from breadboard-archive.
Related Issues (14)
- Localhost refused to connect HOT 1
- Localhost HOT 1
- private properties of edges HOT 1
- Arrow markers for edges HOT 1
- recording data HOT 2
- Timer in progressbar HOT 1
- Narrow down firewall rules HOT 2
- Dropping idle players from the game HOT 1
- Having trouble implementing an HTML form after coloring game is done. HOT 1
- Add check to wattsStrogatz algorithm to make sure there are enough nodes HOT 1
- on installation, application-prod.conf must be modified if breadboard runs on separate machine from the one your browser runs on HOT 3
- wiki example on `a.choose` does not work HOT 1
- Execute single line of code HOT 3
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from breadboard-archive.