Tingzhu Zhou's Projects
Awesome works on hand pose estimation/hand tracking
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration
CloudCompare main repository
CRYENGINE source code.
Real-time dense visual SLAM system
3D reconstruction system to creating detailed scene geometry from range video.
Fast Global Registration
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
Sparse volume compute and rendering on NVIDIA GPUs
A Framework for the Volumetric Integration of Depth Images
InfiniTAM Modification
KlayGE is a cross-platform open source game engine with plugin-based architecture.
SLAM 开发学习资源与经验分享
Mitsuba renderer main repository
OpenSceneGraph git repository
OpenVDB Development Repository
Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities
Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
RenderDoc is a stand-alone graphics debugging tool.
JavaScript 3D library.
Cross-platform 2D and 3D game engine.