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Not working with resource loader? about ding HOT 12 CLOSED

ichun avatar ichun commented on August 16, 2024
Not working with resource loader?

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Comments (12)

iChun avatar iChun commented on August 16, 2024

What resource loader are you using?

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 avatar commented on August 16, 2024

Resource loader by Lumien

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iChun avatar iChun commented on August 16, 2024

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 avatar commented on August 16, 2024

Yes, latest version of both mods. When I type in the command "playsound minecraft:testing ambient jackowski" minecraft plays the sound correctly.
That's what ding says in the logs:
[Client thread/WARN] [ding]: Could not find sound: %s

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 avatar commented on August 16, 2024

I assume that resourceloader loading is quite different from resourcepacks, it does not work with the liteloader mods matmos and footstep presence and also does not work with optifine random textures.

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iChun avatar iChun commented on August 16, 2024

Have you tried looking into using this mod? https://www.curseforge.com/minecraft/mc-mods/additional-resources From what I've been told, Audio Death uses this and Ding can play Audio Death's sound files.

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 avatar commented on August 16, 2024

I'll try it but for some reason audio death stopped working on my large modpack. Gonne dig around, thanks for the tip

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Vivigar avatar Vivigar commented on August 16, 2024

Was this problem ever solved? I am having the same problem.

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 avatar commented on August 16, 2024

No, I used a other mod that let you add sounds on events

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Vivigar avatar Vivigar commented on August 16, 2024

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 avatar commented on August 16, 2024

Sound Events. I used the "player logged on" trigger. I think they say it triggers only on multiplayer but iirc exactly the opposite happens

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Vivigar avatar Vivigar commented on August 16, 2024

I still am not able to get this to work on 1.12.2 with either ResourceLoader or Additional Resources.
Maybe I am not putting my files in the right place?

Using Additional Resources:

image

sounds.json:
{ "ambient.wow": { "category": "ambient", "sounds": [ { "name": "wow" } ] } }

Ding! cfg:
S:name=minecraft:ambient.wow

It is setup the same way as needed for ResourceLoader. Both sounds can be used in-game using /playsound minecraft:ambiant.wow ambient <playername>

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