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TimAidley avatar TimAidley commented on July 30, 2024 1

The issue is that the Oculus license does not allow redistribution of all of the files in the integration.

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mikeage avatar mikeage commented on July 30, 2024

I just tried upgrading from 1.41.0 to 23.1, following the instructions at https://developer.oculus.com/documentation/unity/unity-import/?device=QUEST (though I skipped the deletion of a bunch of files that started with Oculus, although I did, obviously, delete Assets/Oculus) and it seems to work (it does create two new files that need to be added to .gitignore; Assets/Resources/OVRPlatformToolSettings.asset and Assets/Resources/OVRPlatformToolSettings.asset.meta). In a five minute test, everything seemed ok (note that I'm using Android SDK 29 rather than the 26 that's in master; I also have PR 18 merged locally).

I don't know enough to try doing anything new with this, but as a base, it looks like it's safe enough to try using the newer version.

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billyquith avatar billyquith commented on July 30, 2024

That's what I've been using too. I couldn't get 1.41 to work (missing HandState?).

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mikeage avatar mikeage commented on July 30, 2024

Ok, so maybe we should just update the README to say to use 23.1 (and update .gitignore). I've opened a PR, and maybe a few other people can test and confirm.

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fabio914 avatar fabio914 commented on July 30, 2024

I wonder if there's a way we can automate downloading this dependency from Oculus. Perhaps a simple script to download it and include it with the project (part of a "setup" script maybe?), then we could ensure that everyone is on the same version while developing/building and that this script will have be updated when we start using a new version.

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fabio914 avatar fabio914 commented on July 30, 2024

@billyquith I believe hand tracking wasn't part of that version, so potentially the project is already using objects from a newer version. It's important that we find a way to ensure that people are using the same versions of these dependencies.

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mikeage avatar mikeage commented on July 30, 2024

Automating the download (easy) and installation (umm....) would also be very helpful for doing CI at some point, but while I'm happy to write python code to help, I don't know enough Unity to do it. I'm not even clear if adding the package does anything besides adding Assets/Oculus files; maybe they can be tracked in source control?

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fabio914 avatar fabio914 commented on July 30, 2024

Yeah, having this in source control is another option.

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mikeage avatar mikeage commented on July 30, 2024

Ah, ok, that’s a blocker!

By any chance, do you know how to script the installation of a unity package?

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TimAidley avatar TimAidley commented on July 30, 2024

The issue is we can't just http fetch it as you have to agree to T&C before downloading it. However, we could make a wizard that would detect if it is installed, and guide you through the process.

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mikeage avatar mikeage commented on July 30, 2024

Right, missed that. I'm not doing well here ;-)

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