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GiudGiud avatar GiudGiud commented on June 26, 2024

Thoughts on the names?
If I gather a few options here we can submit them to a vote on the moose slack

  • MeshModifiers
  • ReMeshers
  • MeshAdjusters
  • MeshTransformers
  • MeshAdapters
  • DynamicMeshGenerators
  • MeshMutators

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maxnezdyur avatar maxnezdyur commented on June 26, 2024

If I get this right, in the future this would have the ability to call Mesh System objects like SmoothMeshGenerator or ParsedNodeTransformGenerator? Both could be useful for "remeshing" elements that become highly skewed.

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GiudGiud avatar GiudGiud commented on June 26, 2024

Either we use those. (could be tricky, there's a lot that goes in the [Mesh] block)
or we add a new MeshSmoother object in the new system

Personally I am leaning into making a new system. See the list of reasons in the initial post

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lindsayad avatar lindsayad commented on June 26, 2024

It would be interesting to see the return of MeshModifiers. That might be my vote

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GiudGiud avatar GiudGiud commented on June 26, 2024

@idaholab/moose-ccb

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hugary1995 avatar hugary1995 commented on June 26, 2024

My vote would be MeshModifiers.

This could be a thrust area. See some potentially related discussion: #23371

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loganharbour avatar loganharbour commented on June 26, 2024

It would be interesting to see the return of MeshModifiers. That might be my vote

I'd agree.

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