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igorski avatar igorski commented on June 2, 2024

@hypeastrum Good point! Volume should be available to any type of AudioEvent. Each inheriting class can then decide how to interpret it (e.g. to swap samples depending on volume threshold / use different synthesis routines, or simply just scale the output volume (default), etc.).

I have added a branch "event-volumes" to the repository. In this branch _volume has moved to the BaseAudioEvent class and should be available to all AudioEvent-classes. You can use the getVolume() and setVolume( float ) methods everywhere. The mixing of the buffers into the AudioChannel has been updated to us the _volume value of the event.

If you can review whether this meets your request, we can merge it to master.

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hypeastrum avatar hypeastrum commented on June 2, 2024

It works fine. Exact for my request.

On 9 нояб. 2015 г., at 12:09, Igor Zinken [email protected] wrote:

Good point! Volume should be available to any type of AudioEvent. Each inheriting class can then decide how to interpret it (e.g. to swap samples depending on volume threshold / use different synthesis routines, or simply just scale the output volume (default), etc.).

I have added a branch "event-volumes" to the repository. In this branch _volume has moved to the BaseAudioEvent class and should be available to all AudioEvent-classes. You can use the getVolume() and setVolume( float ) methods everywhere. The mixing of the buffers into the AudioChannel has been updated to us the _volume value of the event.

If you can review whether this meets your request, we can merge it to master.


Reply to this email directly or view it on GitHub #9 (comment).

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