Comments (7)
Sorry for the mess of disposing workspace. Lacking test :)
Please check this new commit.
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No problem at all, bugs happen quite a lot, it's perfectly understandable!
Thank you so much for ur constant support and for letting us use your work!
Just another doubt to be clarified, what is the propper way of resetting the workspace now with the new code?
I'm handling events from the WorkspaceView for when I'm transitioning in and out of Ublockly's interface. What methods should I assign to each event?
from ublockly.
Just the same as I said last time. I also add it here with a little bit new code modifications.
- If you need to switch scenes, which means WorkspaceView will be destroyed and re-created, you can follow the Brutal way.
- If you don't want to destroy the WorkspaceView object, you can just follow the second method: Reset block views and toolbox respectively.
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Btw do you have any idea why these tests are failing?
I don't think we changed anything related to this. Were they passing on your project?
from ublockly.
Yes, mine is passed.
There must be some log to get a hint?
from ublockly.
I'm getting this for some reason
from ublockly.
Sorry that I couldn't figure out what is wrong.
Could you please check if you have changed class FieldAngle
or class Number
. Or you could debug into the code to check what is going wrong.
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