Comments (5)
I don't know if it belongs in Nuklear core, because it makes nuklear more "bloated", which is what it's trying to avoid (it should stay a single header library). However, it does look like a very cool project and demos could use it very well imho.
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You can try to make it packing to a separated source file. Then a demo source should include nuklear.h or nuclear+.h (which will include nuclear.h).
from nuklear.
Perhaps, but one of the things I like about nuklear is that it is platform & api independent. Adding that into main gets rid off that. I would think maybe a nuklear_cross.h or nuklear+.h would be handy for other people though, but I myself wouldn't use it.
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The main idea is making it something like plugin/addition available to be used without modifications. You can use it or ignore. This will make Nuklear ready to be used right after cloning repo. Nuklear itself will be platform&api independent. Nobody will force developers/users to use nuklear+.h
from nuklear.
Yeah that sounds good to me, I'm only a contributor though. A big problem with this though would be that it will open issues that could come from being able to support different platforms and different APIs.
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Related Issues (20)
- Is it possible to know whether input is captured?
- Creating a nk_image with the sdl_renderer backend HOT 2
- Errors in compiling https://immediate-mode-ui.github.io/Nuklear/doc/#nuklear/example
- Two Issues with Fonts
- Inconsistent grabbing behavior in demos (click and drag property) HOT 8
- Build help with Allegro5 MinGW-64(TDM-Posix-SEH) HOT 2
- Demo headers and nk_ and design choices, oh my! HOT 6
- Backspace does not actually clear a buffer when using nk_edit_string HOT 4
- File Menu HOT 6
- Request: create example for showcasing integration with RGFW HOT 2
- How to make own title bar, without using the operating systems HOT 3
- Group margins/alignment Ubuntu HOT 3
- Demo doesn't include code on how to display images without OpenGL. HOT 1
- After set an opened Combo Box to invisible, no response from the entire window.
- How to do multiple render with one update HOT 2
- Events not working with multiple Nuklear windows
- Add `delta_time_seconds` to each renderer
- GUI "cards" HOT 6
- Multiple window instances HOT 2
- Inputs propagating to windows in background HOT 1
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