Comments (4)
That's basically what pcg32x2
does, although perhaps it could do it a good deal better.
from pcg-c-basic.
(Specifically, it would be much better if the two PRNGs tied together used different multiplicative constants, but that would push things further away from being maximally simple.)
from pcg-c-basic.
You can also check out pcg-c for more options.
from pcg-c-basic.
I see @imneme . Thanks a lot for the clarification. I guess that in order to keep things minimal I will consider living with the 32bit implementation. My purpose is anyway to have to most 'exact' random number.
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Related Issues (13)
- Visual Studio 2013
- C4146 in VS 2013 HOT 2
- C89 incompatibility
- Speed up boundedrand() HOT 3
- PCG Haxe implementation
- Can't inline HOT 2
- Makefile does not install to /usr/include HOT 1
- lucky charm on implicit exponentiation or not, who knows?
- minor speedup in pcg32_random_r() possible? HOT 5
- Java port
- incorrect constant in `pcg_output_xsh_rr_128_64`? HOT 2
- MISRA C compliance
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