Comments (4)
I still intend to maintain it and respond to issues and bugs but I don't plan on adding new features. I really only add features when I'm actively using something because that lets me understand what is a good idea or bad idea in practice. I'm not doing any game development at the moment, so that's really what it comes down to. If somebody else wanted to make a feature roadmap for boxbox and add new stuff I'd be totally down to talk about it!
from boxbox.
In hiatus, then. I understand perfectly. No sense adding features for features' sake. That said, I did need one (feature) -- the ability to destroy joints. Looking at your code I see some refactoring would be needed. I'm not sure it's worth the effort given I'd probably need composites and fixtures as well, as opposed to just using box2dweb. I did see a fork of your projects at http://topheman.github.io/boxbox/ but it doesn't add the functionality I need.
I may decide to clone boxbox and branch out of master to create a Joint object and give it a destroy function property, among others. If I do that, I may send a pull request your way, if that helps.
from boxbox.
I would definitely accept a pull request for joint destruction. Thanks!
-Greg
On Sat, Aug 1, 2015 at 11:45 AM, Alexandre Rousseau <
[email protected]> wrote:
In hiatus, then. I understand perfectly. No sense adding features for
features' sake. That said, I did need one (feature) -- the ability to
destroy joints. Looking at your code I see some refactoring would be
needed. I'm not sure it's worth the effort given I'd probably need
composites and fixtures as well, as opposed to just using box2dweb. I did
see a fork of your projects at http://topheman.github.io/boxbox/ but it
doesn't add the functionality I need.I may decide to clone boxbox and branch out of master to create a Joint
object and give it a destroy function property, among others. If I do that,
I may send a pull request your way, if that helps.—
Reply to this email directly or view it on GitHub
#39 (comment).
from boxbox.
I moved on a long time ago. No sense keeping this open, I think. Will close issue.
from boxbox.
Related Issues (20)
- docs: "position" link in canvasPosition is broken HOT 1
- document that positions are the "center" of the entity
- ability to change entity options that are changeable
- use offRender instead of unbindOnRender HOT 2
- onRender for entities HOT 1
- Use consistant format for gravity
- If .name is read-only, consider renaming to .getName HOT 1
- image offset cannot be set in pixels
- Support groups, categories, masks
- Entity draw function should pass canvasPosition
- Updating position in collision callback
- The latest submit generate artifacts HOT 3
- imageStretchToFit doesn't work, Entity has wrong boundaries HOT 1
- want to load json object generated by physics-body-editor HOT 4
- Update README with information about grunt HOT 1
- Uncaught TypeError: Cannot read property 'getContext' of null HOT 1
- gravity function not setting gravity, possible fix provided
- Cannot get sprite sheet to render any sprites
- Polygon entity location (x, y) is double stated values HOT 5
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from boxbox.