Comments (2)
Hello,
1. You're not allowed to create multiple bodies per asset, what is possible is
multiple shapes per body. In Box2D (and other engines), a body can be made of
multiple shapes, but they still form a rigid body, and these shapes cannot
interact dynamically with each other.
2. This time, such feature would allow multiple bodies to interact with each
other, like in a real game. I'm considering this option, it would allow people
to create complex objects made of multiple bodies, joined with custom joints.
3. Of course, the FixtureAtlas was just an example of how to create a (binary)
loader for the editor files, anyone can reuse part of its code to create its
own loader implementation. However, I'll try to create a generic java loader,
that just let people access the vertices lists and build the bodies themselves,
thanks for the suggestion ;)
Anyway, I'm really interested in point 2, it would allow some very powerful
constructions. That's a lot of work (need to add a new canvas mode, joint
creation, etc) but I'll update my twitter with the improvement status.
Thanks for the ideas ;)
Original comment by aurelien.ribon
on 29 Nov 2011 at 1:29
- Changed state: Accepted
- Added labels: Type-Enhancement
- Removed labels: Type-Defect
from box2d-editor.
Work on all of this is started and will lead to 3.0 update with dynamic objects
made of multiple rigid bodies and joint creation. Closing the issue.
Original comment by aurelien.ribon
on 29 May 2012 at 8:39
- Changed state: Done
from box2d-editor.
Related Issues (20)
- Program unusable if iBus is on (add to documentation?) HOT 1
- Help screen lacks a close button HOT 2
- "imagePath":null HOT 3
- Loader deliberately gpl2? HOT 3
- Tagging polygons HOT 3
- Can not use textures from other drive HOT 1
- JDK 1.7 is used by some methods HOT 6
- crash on big pictures HOT 1
- Editor not running
- Allow fixture userData
- Patch for /loader-libgdx/src/aurelienribon/bodyeditor/BodyEditorLoader.java HOT 2
- Latest libgdx's json loader changed behavior for Long/Floats HOT 10
- Reference Point: set to center of graphic
- BodyEditor Libgdx Demo doesn't work, GdxRuntimeException:NoSuchMethodError HOT 21
- Physics body editor not working HOT 4
- Use of deprecated Vector2.mul HOT 1
- On MacOS X 10.8.4 images are not appear. HOT 1
- NPE when clearing points with bodies in world
- Patch for /loader-libgdx/src/aurelienribon/bodyeditor/BodyEditorLoader.java HOT 1
- Not Launching on Mac OSX Yosemite
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from box2d-editor.