The world`s First City-Scale 3D Neural Radiance Field
Welcome to the InternLandMark homepage. InternLandMark is mainly developed by Shanghai AI Laboratory. We welcome contributions to our project in different forms.
We provide CityEyes, which is a public experiential project where everyone can freely travel and edit the city scenes provided within it.
If you want to learn more about us, please click here.
🔥 LandMark 2.0 [Doc]
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[06/2024] We expand the model's editable capabilities and have launched a public experiential project, called CityEyes, where everyone can freely travel and edit the city scenes.
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[03/2024] Inspired by the Level-of-Detail (LOD) techniques, we introduce Octree-GS, featuring an LOD-structured 3D Gaussian approach supporting level-of-detail decomposition for scene representation that contributes to the large scenes rendering.
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[11/2023] We propose the Scaffold-GS (CVPR24, Highlight), which combines the high-performance rendering efficiency of 3D Gaussian Splatting with the flexibility and high quality of various classic NeRF representations.
🎉 LandMark 1.0 [Doc]
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[01/2024] We release code about kernel optimization of dynamic fetching rendering in LandMark.
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[11/2023] We release code about dynamic fetching rendering in LandMark.
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[09/2023] We release code about hybrid parallel training with model parallel and DDP training in LandMark.
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[09/2023] We build a large-scale, comprehensive, and high-quality synthetic dataset MatrixCity (ICCV 2023) for city-scale neural rendering researches.
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[07/2023] We propose the project LandMark, the groundbreaking large-scale 3D real-world city scene modeling and rendering system. The project is built upon GridNeRF (CVPR23).
- GridNerf: Grid-guided Neural Radiance Fields for Large Urban Scenes.
- Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering.
- Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians.
- MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond.
- LandMarkSystem: Coming soon...
- Flash3DGS: Coming soon...