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nbrew avatar nbrew commented on May 29, 2024 1

@Smartis2812 I'd recommend the Asset Store solution for out of the box functionality and support that said, your issue is that the paths to the prefabs are hard-coded. For a one-off solution you can find and replace "Assets/MaterialUI" with your changed path. (In the last version I have checked out the path occurs in two files: MaterialUIEditorTools.cs and ShadowGen.cs)

Hope this helps.

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nah0y avatar nah0y commented on May 29, 2024

Hello,

This project is no longer supported sorry, we worked on a more mature version for more than a year, and it's now available on the Unity Asset Store, right here: http://u3d.as/mQH

PS: You still can't move the MaterialUI folder into a subfolder for now, but it's on the feature list ;)

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