Comments (3)
The simpler version of this: add a function to load native machine code from an object file and execute that. The compiler invocations and Clang/LLVM APIs are far too complicated, flexible, and version dependent to be worth accessing from ubpf; let the user deal with that instead, we only care about the native code anyway.
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Agreed with @jpsamaroo, LLVM would be a very heavy dependency. It'd be interesting to see how much performance could be gained from an optimizing compiler vs ubpf's straightforward instruction translation but it would be better as a separate project. If there are portions of ubpf that would be useful for this I wouldn't mind adding new public APIs for them.
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Thanks, that makes a lot of sense. Can't really say how much gain there would be until we try it though. Folks on the Ebpf-For-Windows project suggested posting it here as it isn't a Windows specific proposal, but a separate project also makes sense.
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Related Issues (20)
- ubpf_exec stack size mitigation leaks memory HOT 1
- I think DIV_BY_ZERO can be removed as it's dead.
- Retpoline code fails on Windows HOT 1
- Windows CI/CD doesn't check exit code
- Support kprobe and uprobe? HOT 2
- Optional jump table support
- Export MAX_EXT_FUNCS to a header file
- Add support for signed DIV and MOD instructions
- Add support for sign extension instruction
- Add support for unconditional byteswap instruction
- Add support for 32-bit jump instruction
- Build instructions result in build errors
- Cmake error when trying to build on Ubuntu VM
- Inconsistences in arithmetic shift implementation of interpreter
- Build fails on Mac M1 HOT 11
- eBPF for Process and File Auditing: Extending to macOS with uBPF
- Machine code generated by uBPF is not portable across address spaces
- ubpf translate and ubpf_exec don't handle parameters the same
- MAX_EXT_FUNCS seems to be too small HOT 1
- Missing support for atomic instructions
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