Comments (1)
you may want to build from the repo, since im not completely sure if 4.0.9 has this fix yet
public static @Nullable IridiumSkyblockAPI getInstance()
we added this to ensure that the API will be initialized when you access it, whether IridiumSkyblock had initialized or not
we don't explicitly have an event for when a player enters their island, but you can loop over this API call to check if they're on their island or not - since this returns an island if there's an island at that location, you can then check if that island belongs to the player or not
public @NotNull Optional<Island> getIslandViaLocation(@NotNull Location location)
if you have any suggestions for events or otherwise expanding the API, let us know! and if it's easier for you, we do have a discord server you can join for quick quesions and the like, so come check us out :)
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Related Issues (20)
- Some placeholders have no output + add rounded placeholders or output rounded values HOT 2
- Plugins loaded on the server but not running HOT 4
- How to edit an island as an admin HOT 4
- Often some daily missions do not give rewards in /is rewards HOT 3
- Deleting island can remove itens from visiting players
- Placeholders are bad optimized HOT 1
- Players can lavacast outside the island boundries and reach the right next island and grief it. HOT 1
- Critical menu bad optimization HOT 4
- Stealing obsidians HOT 3
- Bad optimization when there are a lot of players HOT 2
- High timings problem (low tps) HOT 6
- the iridiumskyblock.fly true permission gives you the /is fly active in executable in all worlds HOT 6
- Rewards infinitely clickable in /is rewards HOT 1
- Placing and interacting without permission HOT 1
- Regen cost applies to first island creation HOT 1
- [1.16] Appache commons library missing HOT 1
- Placeholders are missing for when you dont have an island HOT 4
- XSeries changed their Enchantment enum's so the old configs will break HOT 1
- Movement Bug/Glitch on Latest Version 4.0.9.1 for Bedrock clients HOT 16
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