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Name: Kristin Stock
Type: User
Bio: Self-taught Game Programmer, avid AI and Performance Optimisation Enthusiast. Shares Unity3d tutorials. Available for Hire.
Location: Germany
Name: Kristin Stock
Type: User
Bio: Self-taught Game Programmer, avid AI and Performance Optimisation Enthusiast. Shares Unity3d tutorials. Available for Hire.
Location: Germany
I worked out a little library for you to easily implement Behaviour Trees into your Unity Projects. You’ll find a Link to the GitHub Repository at the very end of this page. The Library is fully commented but I decided to post the documentation and explanation of Behaviour Trees here as it might be helpful for some people (You can thank me later!).
Learn to turn every mesh into jelly using Unity's Jobsystem.
In this Project we are going to procedurally generate a plane and then use our mouse click input to spawn a Sphere, which will then make a nice indentation in our plane. This could be a base for some footsteps for example. (However you’d need to do that in batches as you’d quickly run out of vertices with increasing terrain size – so maybe keep that in the back of your head!).
This is a simple tech demo for creating a day and night cycle with adjusting sky, light, atmosphere and fog.
If you are interested in finding out how to procedurally generate a terrain in Unity, you've come to the right place.
Imporving performance by managing the Update() function in Unity.
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