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Kristin Stock's Projects

behavior-tree-library-for-unity icon behavior-tree-library-for-unity

I worked out a little library for you to easily implement Behaviour Trees into your Unity Projects. You’ll find a Link to the GitHub Repository at the very end of this page. The Library is fully commented but I decided to post the documentation and explanation of Behaviour Trees here as it might be helpful for some people (You can thank me later!).

jobified-meshdeformation icon jobified-meshdeformation

In this Project we are going to procedurally generate a plane and then use our mouse click input to spawn a Sphere, which will then make a nice indentation in our plane. This could be a base for some footsteps for example. (However you’d need to do that in batches as you’d quickly run out of vertices with increasing terrain size – so maybe keep that in the back of your head!).

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