https://rylie.moe
https://twitter.com/_lumi9
https://misskey.io/@kotonya
(mainly) hobbyist programmer on the internet, fighting game / rhythm game / shooters enthusiast, but i play just about everything when it comes to video games.
my usual projects are written in Rust, but i can work with various languages, including but not limited to TypeScript, Python, C# and C/C++.
i am always open for job offers - hit me up at my email on the side, or rylie
at rylie
dot moe
.
if you're reading this, i think you're cool.
i am cooking something in secret, so right now i don't have too much to showcase. but nonetheless, these are some of the projects i enjoy spending time working on.
an API to fetch currently running events for the mobile tower defense gacha game, Arknights. utilizes HTML scraping to parse data off of gamepress.gg, built using TypeScript.
a pomodoro clock, built on top of raylib. its defaults adhere to the animedoro method - 45 minutes work cycles, 25 minutes break for an anime episode. it is written in pure C, with a Zig build script as its build system.
a modular rhythm game score tracker, with support for various titles and networks. i implemented support for maimai DX, wrote the import script for official network players, on top of contributing database seeds for the game (along with beerpsi). i also worked on Arcaea support and contributed the initial database seeds for it, which now lives on beerpsi's fork.