Related Issues (20)
- QA Player Health Functionality
- Design Player Assets Display (Weapons / Grenades)
- Implement Player Assets (Weapons / Grenades)
- QA Player Asset Functionality
- Have weapon face appropriate direction when joystick points
- Ability to shoot bullets in correct direction
- Allow player to jump onto platforms from bottom and also drop below them
- More fluid jumping movement and easier to navigate level
- QA Playtest Player Movement
- Create/Find sprites for level design of alpha (Still metal slug style?)
- Cut out landscape for actual foreground the player can walk
- Rig up landscape art in Unity with colliders
- Create/Find sprites for enemy movements, cut, and place in Unity
- Give enemies hit detection and a way to kill them / Including animation
- Have enemies shoot at player (No real ai implementation)
- QA Enemy Functions
- Find/Create sprite for weapons and assets to be used by player
- Implement damage and numbers for explosions, armor piercing, etc
- Add story and style/feel of game and place in design docs
- Scoring and specifics about weapons and assets
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