Comments (5)
Any update on this @jagenjo?
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Thanks!
Right now no, you can't because I create the WebGLContext without alpha but I will consider it for the next version.
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Wow! Thanks for the quick reply.
Yeah, I thought that this would be the case. Thank you for considering this
feature.
Best regards,
Hubert
On Monday, 26 October 2015, Javi Agenjo [email protected] wrote:
Thanks!
Right now no, you can't because I create the WebGLContext without alpha
but I will consider it for the next version.—
Reply to this email directly or view it on GitHub
#15 (comment)
.
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The problem is that using alpha in the context would mean the performance is a little slower, and this feature is not widely used.
However, when creating the LS.Player you can pass the property: { alpha: true, premultipliedAlpha: false }
so it will have the transparency on. This means that only will work in your environment, not in the editor.
But now I realized that you will need to set up the camera alpha to 0, which I never considered, so I had added a checkbox in the camera options to set the alpha to 0 (Bg.Alpha)
Just uploaded a version, you can test it latest:
http://webglstudio.org/latest/
Sorry for the delay.
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Thanks for such a speedy reply. I'll give it a test now
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