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jjkilpatrick avatar jjkilpatrick commented on May 14, 2024 1

Any update on this @jagenjo?

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jagenjo avatar jagenjo commented on May 14, 2024

Thanks!

Right now no, you can't because I create the WebGLContext without alpha but I will consider it for the next version.

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HubertOehm avatar HubertOehm commented on May 14, 2024

Wow! Thanks for the quick reply.

Yeah, I thought that this would be the case. Thank you for considering this
feature.

Best regards,
Hubert

On Monday, 26 October 2015, Javi Agenjo [email protected] wrote:

Thanks!

Right now no, you can't because I create the WebGLContext without alpha
but I will consider it for the next version.


Reply to this email directly or view it on GitHub
#15 (comment)
.

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jagenjo avatar jagenjo commented on May 14, 2024

The problem is that using alpha in the context would mean the performance is a little slower, and this feature is not widely used.

However, when creating the LS.Player you can pass the property: { alpha: true, premultipliedAlpha: false } so it will have the transparency on. This means that only will work in your environment, not in the editor.

But now I realized that you will need to set up the camera alpha to 0, which I never considered, so I had added a checkbox in the camera options to set the alpha to 0 (Bg.Alpha)

Just uploaded a version, you can test it latest:
http://webglstudio.org/latest/

Sorry for the delay.

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jjkilpatrick avatar jjkilpatrick commented on May 14, 2024

Thanks for such a speedy reply. I'll give it a test now

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