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rspainter's Introduction

RsPainter

  • Rendering Pipeline using OpenGL.
  • Learning Project
  • For Refrence view this link

TODO


Basic OpenGL :

  • Add Mesh Loading Class
  • Add Model Loading Class
  • Render 1st 3D Model with all property and all type of lights
  • Add class/ function or type of abstraction for adding light

Advance OpenGL :

  • Depth Testing
  • Stencil Test
  • Blending
  • Face Culling
  • Frame Buffer
  • Cubemaps
  • Advanced Data
  • Advanced GLSL
  • Geometry Shader
  • Instancing
  • Anti Aliasing

Advanced Lighting

  • Advanced Lighting
  • Gamma Correction
  • Shadows
    • Shadow mapping
    • Point Shadows
  • Normal Mapping
  • Parallax Mapping
  • HDR
  • Bloom
  • Deferred Shading
  • SSAO

PBR

  • Theory
  • Lighting
  • IBL
    • Diffuse irradiance
    • Specular IBL

rspainter's People

Contributors

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