sunshine's Projects
4K4D: Real-Time 4D View Synthesis at 4K Resolution
An extensive node suite that enables ComfyUI to process 3D inputs (Mesh & UV Texture, etc) using cutting edge algorithms (3DGS, NeRF, etc.)
10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
Real-Time Rendering Framework
Flexible-Jekyll is a simple and clean theme for Jekyll
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Game Physics in One Weekend books
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Grok open release
Config files for my GitHub profile.
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
A tool used to create 3D content for rooms by calling OpenAI's API
Reinforcement Learning Environments for Omniverse Isaac Gym
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
Example scenes for pbrt-v4
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
PS3 emulator/debugger
Basic renderer to be used as a starting project for the game physics book series