Comments (4)
I think I know what this problem is – essentially, the mousemove
event returns coordinates that aren't scaled properly. Which device emulator mode are you using? Is it Chrome's? It might be that it doesn't take into account the viewport meta tag, or it's just a bug. Let me know if this is critical to your project, but if not I'll close this, as I don't think it's a problem with the library.
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I've find out that this also happens on actual mobile devices (ipad). Could you look into this?
from atrament.
Ok, that's good to know. In that case, it may be a problem with handling the changedTouches
here. Sounds possible because I never tested on mobile with a scrolling canvas, only one that was 100vw, 100vh
. Will look into it.
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Thanks man :D
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Related Issues (20)
- Diagonal line from top left
- Bundling Atrament with vite shows warning: HOT 5
- Bundle Fill worker as separate package
- Add a "disable" option for drawing mode. HOT 1
- How to retain smoothing effect in SVG when programmatically creating SVG from stroke data HOT 2
- Sometimes drawing adds a line between beginning and end of stroke HOT 1
- Undo implementation HOT 5
- question about layers/transparency HOT 2
- Realtime draw updates HOT 4
- Different behavior when Inspect Element is open on Chrome HOT 4
- Online Demo Error HOT 1
- Bundle with Rollup HOT 1
- Test rendering with WebGL HOT 1
- QA with iPad + Apple Pencil and a similar Android tablet HOT 2
- Add support for advanced `Touch` properties HOT 1
- Adaptive stroke causes flood fill artifacts HOT 2
- Fix demo link in readme HOT 1
- Just add some text labelling for drawings HOT 3
- Can only undo for one step HOT 4
- Click creates a line in top left corner HOT 1
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