Comments (4)
Hi Pavlo, thanks for the suggestion! How exactly do you imagine the fill mode to work? Would it be like draw a path > path gets closed and filled or more like the Photoshop paint bucket tool?
Because the latter might be a bit too complex, as the lib would have to keep track of all the paths that exist on the canvas. Alternatively, it could perform some kind of a recursive algorithm to fill all the pixels that are the same colour in the clicked area, but that would also be quite computationally expensive. Definitely worth a try though!
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Thank you for reply. I was having in mind something more like Piant bucket fill works.
Your idea with rec algo which fills pixels sounds more reasonable to me. Let me try to implement it and in case of successful result I will open PR
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cool, thanks a lot! It'll be interesting to see how it performs. This would be a great feature, as then people could make colouring books and stuff!
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This is fixed in #4 and available on master
until v0.2.0 release. Closing now.
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Related Issues (20)
- Add a "disable" option for drawing mode. HOT 1
- How to retain smoothing effect in SVG when programmatically creating SVG from stroke data HOT 2
- Sometimes drawing adds a line between beginning and end of stroke HOT 1
- Undo implementation HOT 5
- question about layers/transparency HOT 2
- Realtime draw updates HOT 4
- Different behavior when Inspect Element is open on Chrome HOT 4
- Online Demo Error HOT 1
- Bundle with Rollup HOT 1
- Test rendering with WebGL HOT 1
- QA with iPad + Apple Pencil and a similar Android tablet HOT 2
- Add support for advanced `Touch` properties HOT 1
- Adaptive stroke causes flood fill artifacts HOT 2
- Fix demo link in readme HOT 1
- Just add some text labelling for drawings HOT 3
- Can only undo for one step HOT 4
- Click creates a line in top left corner HOT 1
- Diagonal line from top left
- Bundling Atrament with vite shows warning: HOT 5
- Bundle Fill worker as separate package
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