Related Issues (20)
- Game crashes on 2nd monitor
- object/Timer.java: parameter of constructor should be of type long, not int
- Remove all warnings from GTGE code HOT 2
- Encapsulate the x and y variables of both the Background and CollisionRect classes. HOT 2
- Clean up WindowExitListener by making it extend java.awt.event.WindowAdapter HOT 1
- GameLoader should not extend Applet nor AppletMode HOT 1
- GameLoader should be expressed as an interface, not a class.
- Encapsulate the height and width variables in the CollisionRect and Sprite classes. HOT 1
- Create an ImageFont class that supercedes AdvanceBitmapFont and BitmapFont HOT 1
- Add an easy way to move the FPS counter. HOT 1
- Add method in ImageUtil to easily convert an image to a specified transparency value.
- Additional support for Tile Backgrounds
- Game and GameObject should be unified under a single interface, and GameObject should then be deprecated.
- Add mouse wheel handling to BaseInput
- Add ability to set listeners on component from within Game objects easily
- AdvanceBitmapFont not using semitransparency from semitransparent bufferedImage
- Patch for /trunk/GTGE Networking/src/test/chat/ClientGUI.java
- Bug in ParallaxBackground related to setClip() method
- BaseIO Error reading Files...
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