Comments (9)
hello,
how did u fix the registration ? I get a error when I try to register a user.
please help.
Original comment by [email protected]
on 16 Feb 2013 at 7:11
from simple-android-instant-messaging-application.
//One is connected through 3G, and the other is connected through WIFI.
3G n WIFI are different constants value? in SocketOperator its use
DEFAULT_NETWORK_PREFERENCE.
public static final int TYPE_BLUETOOTH
Added in API level 13
The Default Bluetooth data connection. When active, all data traffic will use
this connection by default.
Constant Value: 7 (0x00000007)
public static final int TYPE_DUMMY
Added in API level 14
Dummy data connection. This should not be used on shipping devices.
Constant Value: 8 (0x00000008)
public static final int TYPE_ETHERNET
Added in API level 13
The Default Ethernet data connection. When active, all data traffic will use
this connection by default.
Constant Value: 9 (0x00000009)
public static final int TYPE_MOBILE
Added in API level 1
The Default Mobile data connection. When active, all data traffic will use this
connection by default.
Constant Value: 0 (0x00000000)
public static final int TYPE_MOBILE_DUN
Added in API level 8
A DUN-specific Mobile data connection. This connection may be the same as
TYPE_MOBILE but it may be different. This is used by applicaitons performing a
Dial Up Networking bridge so that the carrier is aware of DUN traffic. It may
coexist with default data connections.
Constant Value: 4 (0x00000004)
public static final int TYPE_MOBILE_HIPRI
Added in API level 8
A High Priority Mobile data connection. This connection is typically the same
as TYPE_MOBILE but the routing setup is different. Only requesting processes
will have access to the Mobile DNS servers and only IP's explicitly requested
via requestRouteToHost(int, int) will route over this interface if a default
route exists.
Constant Value: 5 (0x00000005)
public static final int TYPE_MOBILE_MMS
Added in API level 8
An MMS-specific Mobile data connection. This connection may be the same as
TYPE_MOBILE but it may be different. This is used by applications needing to
talk to the carrier's Multimedia Messaging Service servers. It may coexist with
default data connections.
Constant Value: 2 (0x00000002)
public static final int TYPE_MOBILE_SUPL
Added in API level 8
A SUPL-specific Mobile data connection. This connection may be the same as
TYPE_MOBILE but it may be different. This is used by applications needing to
talk to the carrier's Secure User Plane Location servers for help locating the
device. It may coexist with default data connections.
Constant Value: 3 (0x00000003)
public static final int TYPE_WIFI
Added in API level 1
The Default WIFI data connection. When active, all data traffic will use this
connection by default.
Constant Value: 1 (0x00000001)
public static final int TYPE_WIMAX
Added in API level 8
The Default WiMAX data connection. When active, all data traffic will use this
connection by default.
Constant Value: 6 (0x00000006)
Original comment by [email protected]
on 27 Feb 2013 at 8:27
from simple-android-instant-messaging-application.
go to user table
check user port number
adb -s emulator-5554 forward tcp:12345 tcp:12345
adb -s emulator-5556 forward tcp:54321 tcp:54321
replace port number with 12345 if user1 login in emulator-5554 than use user1
port number with replacing 12345
as so on
run this in command promt
Original comment by [email protected]
on 11 Apr 2013 at 1:14
from simple-android-instant-messaging-application.
[deleted comment]
from simple-android-instant-messaging-application.
I have the same problem. Everything works fine through the internet except for
sending messages. Has anyone found a solution?
Original comment by [email protected]
on 19 Apr 2013 at 10:09
from simple-android-instant-messaging-application.
when i'm looking on this source i think the problem is that
sending messages isnt done "server sided" so you would have the assigned port
to be routed on both devices.
Device send's a message directly to the destination ip and port.
I'm currently trying to send and receive messages through the server API.
A nice Pro for this way would be that your messages are saved on the server so
you would receive messages when you're comming back online.
I will post my source if it works ;)
Original comment by [email protected]
on 4 May 2013 at 2:03
from simple-android-instant-messaging-application.
These "Chat Message couldn't be sent" is caused by sending/receiving directly
through sockets.
some operators provide private IP-Adresses so it is just impossible to connect
(send/receive) on devices in their net.
I just got the commitment rights to maintain this project, my first update will
include sending and receiving messeges through the XML Api which will fix these
Issues.
Original comment by [email protected]
on 6 May 2013 at 4:34
- Changed state: Started
from simple-android-instant-messaging-application.
Hey i've just uploaded the preview APK with the Fix for the send/receive "bug",
try it out!
http://code.google.com/p/simple-android-instant-messaging-application/downloads/
detail?name=AndroidIMu2.apk&can=2&q=
I think i get the source ready till tomorrow, you'll find it under downloads.
Update 2
Original comment by [email protected]
on 13 Jul 2013 at 2:01
- Added labels: Component-Logic, Priority-Critical
- Removed labels: Priority-Medium
from simple-android-instant-messaging-application.
Original comment by [email protected]
on 13 Jul 2013 at 4:00
- Changed state: Fixed
from simple-android-instant-messaging-application.
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