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sexticuffs's Introduction

sexticuffs

A game with much lewd and HTML5

Todo: Write a proper readme.

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sexticuffs's People

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sexticuffs's Issues

TTS Voices Needed

  • No more moves
  • Player lost
  • Player connected
  • Player disconnected
  • Battle begin
  • Your turn

Multiple Issues

A couple issues came up while playing. I don't think my character played much into them, but for full details, I was playing as a male rabbit with defensive specialty.

First one was two little arena things. The first is that when I was getting ready for the Satinan fight, I noticed he was actually the active fight in the arena. I never stepped into that fight, but the fact that he was on there I was told is unintended. He was not selectable in the menu.The second was the Volatile Imp being available in the menu, which is also unintended, and causes the game to hang up if the VI suicides while you're fighting him. You can exit to main menu, but it's still an obvious problem.

Second issue appeared during several of the fights where there was a special command. I lost access to the 'attack' command, which causes a problem when I'm using a defense or support-heavy build and expected to have the default attack to do damage.

Third issue is for the epilogue fight. I've heard contrasting opinions on this, but the three guitar move tooltip don't accurately reflect which of Satinan's attacks they counter. After several losses I finally heard from someone to look at the debuff instead of the attack, but I think it'd be fairer to have NO tooltips rather than incorrect tooltips. The tooltip for the debuff on you is accurate.

Combat numbers

Shiin came up with the idea of showing scrolling numbers above players when hit.

Issues with spaghetti code.

Storing all assets in memory all the time seems pointless. I could store them in IDB using the mod system, but that would also generate longer load times.

Another issue I have is that the current targeting system is a clusterfuck.

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