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Joseph Avolio's Projects

bitwise-adjacency-matrix icon bitwise-adjacency-matrix

A fairly simple tool for creating directed, unweighted graphs. Edges are stored in a bitwise adjacency matrix, minimizing memory usage. Both the addition and removal of edges are supported. Graphs can have any number of nodes. A good number of user commands are included. This could very easily be connected to a graphical interface of some sort.

chat-system icon chat-system

A simple two-user chat system run over UDP. An initial connection is performed by supplying the proper IP Address and Port to the console of one end. After the initial communication is performed, two users may send messages to one another through a minimalist graphical interface. Messages can be sent and received simultaneously.

noise-tester icon noise-tester

An extendable tool for testing noise-generation algorithms. Scalable visualizers for both one and two-dimensional noise are included, with quick-switching controls. Adding new noise functions is fairly easy, by inheriting from one of the included noise generators and overriding a single function. Basic noise generators are included, such as non-interpolated, linear-interpolated, and cosine-interpolated noise. A few more advanced noise generators are also included, such as one for Perlin Noise, and two noise generators of my own design. Both one and two-dimensional versions of each are included.

simple-ftp-clone icon simple-ftp-clone

A console implementation of basic FTP functionality, utilizing TCP/IP. Both downloading and uploading files are supported, as well as directory changes. A single server can handle multiple concurrent clients, and will automatically accept incoming connections. The software is not limited to text files; it can send and receive files of any sort.

world-generator icon world-generator

A procedural world generator, focusing on civilization growth and conflict. Includes elevation, precipitation, temperature, and biomes. Civilizations are read in from detailed files describing their relationships and preferred settlement locations. New cities are founded and destroyed over time, and relationships between civilizations change.

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