Comments (4)
Integrated! Thanks again for the suggestion, @OpNop !
NuGet: https://www.nuget.org/packages/SuperSimpleTcp/2.0.2
Commit: 54826ef
from supersimpletcp.
Hi @OpNop - is the use case on this to automatically determine the server address on which to listen?
from supersimpletcp.
no, this is on the client side, im my example, the app has a default server address of chat.domain.com but accepts a user provided server from the command line. But I could see it just being useful to use a domain in the client and is also supported by the normal TcpClient supports hostname normally
public TcpClient (string hostname, int port);
https://docs.microsoft.com/en-us/dotnet/api/system.net.sockets.tcpclient.-ctor?view=netframework-4.8#System_Net_Sockets_TcpClient__ctor_System_String_System_Int32_
but in your code you are forcing an IP address at https://github.com/jchristn/SimpleTcp/blob/master/SimpleTcp/TcpClient.cs#L160
Hope that makes sense :)
from supersimpletcp.
Hi @OpNop thanks for the clarification, this is an excellent suggestion and I'll move it into the library right now!
from supersimpletcp.
Related Issues (20)
- Message Framing Question HOT 1
- Send(); fails on Windows 8/8.1 HOT 2
- SimpleTcpServer DataReceived method spawns a new task for each DataReceived event HOT 3
- receive data not fast after connect HOT 1
- Server.IsListening wrong behavior when MaxConnections reached HOT 1
- Client connection is lost with no obvious reason HOT 10
- how to include dll file in exe file to be a one exe file ?? HOT 1
- NoDelay option for listener HOT 1
- KeepAliveSettings for server are applied in seconds on connecting client instead of ms HOT 1
- An active client with keep alive that does not process incoming message leads memory buildup in the server HOT 1
- What metadata is being embeded when the data is send in chunks? HOT 1
- SimpleTcpClient.Events.Disconnected is not triggered when SimpleTcpServer.Close() is invoked. HOT 1
- Block Unwanted Participants HOT 1
- multiple IP address HOT 2
- Keep Alive in linux container HOT 1
- The server sends messages to all clients on a regular basis HOT 2
- The client connecting to the Server on Maui is immediately kicked out. HOT 17
- About _Server.Stop() HOT 5
- supersimpletcp is missing NuGet package README file
- Why doesn't Dispose call Stop? HOT 1
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