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View Code? Open in Web Editor NEWThis is a technology Forge/NeoForge/Fabric mod with many machines.
Home Page: https://jddev0.at/projects/energized-power
License: MIT License
This is a technology Forge/NeoForge/Fabric mod with many machines.
Home Page: https://jddev0.at/projects/energized-power
License: MIT License
Computers will not interact with blocks such as tanks and batteries. Less of an issue more of a feature request.
It's a bit late, I think! But the translation of the Energised Power Mode is finished!
_**Translation is here!**_
**I hope you like the translate!**
can you add support to any woods from mods as biomes of plenty, RegionsUnexplored etc?
Right clicking a solar panel in spectator makes you exit the world and brings you to the multiplayer screen.
Steps to reproduce:
Hello,
My game crashed twice today when I clicked on the recipe viewer in the Charger. Looks like there is something conflicting with REI. I'm attaching both logs for your review.
Using Energized Power 1.3.6
REI 8.3.588
crash-2023-02-12_17.31.39-client.txt
crash-2023-02-12_17.23.21-client.txt
A suggestion to add a special slot for output only to the automatic crafting table, this way automatic crafting table could work even if other slots we overfilled with input items making automatiom much easier
The percentage values for potato and carrot in plant growth chamber is [1,0.75,0.25,0.25], meaning that there's a 14% chance a carrot will still be 1 carrot after processing.
Also the percentage values shown in jei is a fixed value of the maxium yield. It would be better if it shows the percentage infos like the botanypots mod does.
The info from botanypots mod:
All blocks with slots that only allow at most one item are a bit broken on Fabric. You can insert items only if the stack in the cursor is of size one. I know that this might be annoying but I will fix this in a future release. Please be patient.
Just like the title says, I would like to be able to have other outputs besides sawdust in the sawmill, like bark from farmer's delight when stripping a log.
Currently using the latest release of the Fabric version and trying to add a recipe with KubeJS to strip logs and leave stripped logs and bark behind.
Fertilizing each type only increases the duration of crop growth in plant growth chamber
I have a problem, I can't energize the ingots. From what I understand, the charger should be used, but it accepts batteries, while it doesn't take any ingots, this prevents me from progressing.
Is this a problem or am I doing something wrong??
Nevermind; clearing mod cache appears to fix this issue.
Original post on CurseForge Energized Power - Comments from Konitor
Hello, I randomly found this line:
Creating the full map can be extremely slow in large mod packs, I would recommend using FuelRegistry.INSTANCE.get(item) != null
instead.
After installing the mod, successfully running the game and creating a new work the game crashed.
Minecraft version 1.21
Neo Forge: Neoforge 21.0.14
Mod Version: energizedpower-1.21-2.11.2-neoforge
Crash Log\
I put the latest release,1.20.1 - 2.0.0-beta-2 [FABRIC], but the progress has disappeared
I tried mining tin ore with a stone pickaxe and got a tin ore block instead of raw tin. Tin ore should only drop when mined with silk touch.
Jade also showed that tin ore blocks were mineable with shears, which was weird.
Using Energized Power v2.12.0 in Fabric
https://s.dinnerbeef.com/gOXe5/zUniKuSa81.png/raw
https://s.dinnerbeef.com/gOXe5/REgIgezU76.txt
None of the mods recipes are showing in REI
Mod Version: energizedpower-1.20.4-1.7.1.jar
Minecraft Version: 1.20
Forge Version: 46.0.14
crash-2024-01-13_19.32.25-server.txt
Im not sure whats causeing this but crash report says Energized Power its causing massive lag and crashing out my server
I would like to add the Italian translation.
I attach here the file, tested and working.
Only missing link for credits.
it_it.zip
Error was caught during game startup on NeoForge 20.4.69-beta and Minecraft 1.20.4 with LWJGL 3.3.2 (No Java Agents):
java.lang.NoClassDefFoundError: net/neoforged/neoforge/network/event/RegisterPayloadHandlerEvent
at me.jddev0.ep.EnergizedPowerMod.<init>(EnergizedPowerMod.java:72) ~[energizedpower-1.20.4-2.6.5-neoforge.jar%23233!/:1.20.4-2.6.5-neoforge]
at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:77) ~[?:?]
at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:?]
at java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:499) ~[?:?]
at java.lang.reflect.Constructor.newInstance(Constructor.java:480) ~[?:?]
at net.neoforged.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:112) ~[language-java-2.0.7.jar%23262!/:2.0]
at net.neoforged.fml.ModContainer.lambda$buildTransitionHandler$10(ModContainer.java:130) ~[core-2.0.7.jar%23261!/:2.0]
at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804) ~[?:?]
at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1796) ~[?:?]
at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) ~[?:?]
at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) ~[?:?]
at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) ~[?:?]
at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) ~[?:?]
at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) ~[?:?]
Caused by: java.lang.ClassNotFoundException: net.neoforged.neoforge.network.event.RegisterPayloadHandlerEvent
at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:197) ~[securejarhandler-2.1.24.jar:?]
at java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?]
... 15 more
Is it possible to add an auto workbench like the auto workbench in Buildcraft.
The current auto workbenchs require energy (cannot be turned off in the configs) and to automate certain craft recipes it's bothersome because i need to suply power at the same time to them, and that increases consuption of energy and lag in a big modpack.
Something more simplistic like that would be great.
Fyi: if possible for version 1.20.1 forge
Does Energizedpower mod come out for fabric version?
Minecraft Version: 1.21
Fabric Loader Version: 0.16.0
Energized Power Version: 2.12.1
Both Tin Ores from this mod drop as the block and not Raw Tin if you have any Enchantments on your Pickaxe. Basically it acts like you have Silk Touch even if the Pickaxe doesn't have Silk Touch. If I use a Pickaxe with no enchantments it drops a Raw Tin item as expected.
Tried a few different enchanted pickaxes none of them had Silk Touch and all of them just drop the block and not the raw ore.
I tested this standalone with only EnergizedPower and Fabric API installed.
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