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Jeffrey Hong's Projects

actors icon actors

The Entity Component System framework for Unity. Ease the pain of decoupling data from behaviors

design-kit icon design-kit

The IBM Design kit is a collection of tools aimed to help you design and prototype experiences faster, with confidence and thoughtfulness. This kit is based on the IBM Design System. Also, you may use this documentation to create add-on libraries to the IBM Design System or submit bugs to the current system.

dots-training-samples icon dots-training-samples

Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.

dotssample icon dotssample

A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).

fpssample icon fpssample

A first person multiplayer shooter example project in Unity

pirhoutilities icon pirhoutilities

A suite of UIElements based attributes, drawers, controls, and other helpers to expedite the creation of object inspectors without the need of additional custom editors

radialprogressbar icon radialprogressbar

Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!

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