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jeffreylanters avatar jeffreylanters commented on September 27, 2024

Hi! Not perse, an updater is required in order to run the Tween. An option would be to create a temporarily game object, and destoy it afterwards.

var _gameObject = new GameObject();
_gameObject.TweenDelayedInvoke(10, () => {
  GameObject.Destroy(_gameObject);
});

Another solution could be to use my Timers modules, which does the same but without the need of mono behaviours.

from unity-tweens.

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