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Comments (7)

RyanJVR avatar RyanJVR commented on September 28, 2024

Yes I've just come across this as well. Can't rotate past 180 or -180 when using TweenLocalRotationZ on a RecTransform
OS: windows
Version: Latest

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github-actions avatar github-actions commented on September 28, 2024

This issue is stale because it has been open for 30 days with no activity.

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github-actions avatar github-actions commented on September 28, 2024

This issue was closed because it has been inactive for 14 days since being marked as stale.

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FullStackForger avatar FullStackForger commented on September 28, 2024

small bump to reopen it perhaps?

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derek-vellocet avatar derek-vellocet commented on September 28, 2024

@jeffreylanters I'm seeing this issue as well, I believe it's related to the use of Quaternion.Euler with values greater than 180.

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derek-vellocet avatar derek-vellocet commented on September 28, 2024

For anyone with this issue, as a workaround you can just tween a float value and manually assign the rotation.

this.TweenValueFloat(360.0f, 1.0f, value =>
{
    this.transform.localRotation = Quaternion.Euler(Vector3.one * value);
});

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jeffreylanters avatar jeffreylanters commented on September 28, 2024

This is intended behavior, since when an object is rotated to for example to 355, and you want it to go back to 0, you most likely don't want it to rotate back a full circle, but rather just the 5 degrees. Otherwise you'd had to keep track of its rotation all the time in order to prevent this from happening.

Derek's solution is the way to work around this. But I will look into an option to disable this behavior in the near future.

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