Comments (3)
Not really care tbh, it'll be hassle to give scores. Most people will fail at the guessing, but what if instead of cheese someone writes milk..those two are related and a person can say that they're close but how would we do that in the game?
Unless you just straight up say if someone's input is the same as the previous one's, then they get a point, which leads to like 5-10% of rounds giving you points. Overall, I think it should stick to being just a social fun game, if people want scores they'll find creative ways :P
from telegiphy.
I still say we keep score for doges though, i.e. #97
from telegiphy.
Oh yeah sure, for that we can do. It's easy more clicks => more points
There can also be bonus if you click a lot in time frame for example
from telegiphy.
Related Issues (20)
- Gameover screen showing "Player: None" on hotseat mode HOT 1
- Gameover logic generates new token when game address used
- Get new gif gets the static_giphy gif
- New name chosen during game causes them to be in a new session HOT 2
- 'You're already in #### Game' error message goes to wrong type of game
- Game ends prematurely
- Get gameover record textbox
- Pictorial description of the game HOT 2
- 500 Error at Deployment HOT 10
- Incorporating Translate Endpoint HOT 1
- Funnel Random and Translate calls to same data structure HOT 1
- Pass On Button not disabled for multiplayer HOT 2
- Waiting Room Enhancements HOT 1
- Maybe some tests? HOT 2
- Check box to accept R rated gifs HOT 1
- Logic Error in Giphy Test HOT 2
- Refactor Disabling Pass On for Multiplayer
- Gameover Records with expired links HOT 4
- HTML enhancement, Game Type
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