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neondeex avatar neondeex commented on September 2, 2024

hi this is important

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mmdanggg2 avatar mmdanggg2 commented on September 2, 2024

This was being caused by stands wearing elytras. Changed the code a bit so stands are more tolerant of wearing unexpected items.

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neondeex avatar neondeex commented on September 2, 2024

image
Still getting this i have armorstands with custom heads custom ehads in tools and that type of stuff

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neondeex avatar neondeex commented on September 2, 2024

image
also still getting this

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neondeex avatar neondeex commented on September 2, 2024

i have the error from 14 to 20 in the lenght latest version

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mmdanggg2 avatar mmdanggg2 commented on September 2, 2024

Does this still happen with the latest beta build? I've not put out a new release with those fixes yet.

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neondeex avatar neondeex commented on September 2, 2024

image
No errors but invisible armor stands are visible and object are not shown

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neondeex avatar neondeex commented on September 2, 2024

image
Custom heads no texture

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mmdanggg2 avatar mmdanggg2 commented on September 2, 2024

Custom head textures should be working, I see you're in solid view, not shaded, so double check that.
Invisible armor stands should be failry simple to fix but anything other than the basic armour is not supported. While i'd like to have it, I'm probably not going to be adding that any time soon (issue for that at #223)

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neondeex avatar neondeex commented on September 2, 2024

image
So no custom heads and custom items in hands right o heads in hads right?
do you think that will be an easy implementation so i can for the code?

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neondeex avatar neondeex commented on September 2, 2024

image
Also custom heads are a little weird

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mmdanggg2 avatar mmdanggg2 commented on September 2, 2024

Items will probably be quite hard to do, heads in hands may not be as hard but there is still no code to get the arm rotations so that needs to be done first for either.

The textures on the heads should look more normal once you've disabled texture filtering on them.

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