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Hello! My name is João Henz! 👋

A software engineer hungry for knowledge and new challenges!

I've been working for three years in the game development industry and it is an area I have a deep appreciation for and I am always searching for new ways to grow in it. I am also a big fan of procedural generation and machine learning - my computer science conclusion work was in the area of Procedural Terrain Generation via Machine Learning.

I love working with more people, coordinating our efforts and dealing with difficult programming challenges. In my experience leading teams, I am happy when I can optimize processes and enable the people inside it to better develop their skills.

I am currently working at Izyplay Game Studio in Porto Alegre. You can check my old and current projects at my portfolio:

joaohenz.github.io

João Batista Manique Henz's Projects

kudocad icon kudocad

KUbernetes, Docker, Cosmos db, Azure, Django study project

naming-convention icon naming-convention

Templates for naming convention - TSQL, JavaScript, C#, R, Python, Powershell

pacmantest icon pacmantest

Complete project of a PacMan remake developed by me just after completing my bachelors in August 2019.

styleterrain icon styleterrain

João Batista Manique Henz conclusion work for Computer Science bachelor course in UFRGS

survivalarenatest icon survivalarenatest

All the scripts from a survival arena game developed in October 2019 with C# in Unity.

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