João Paulo Borges's Projects
Personal website made with React/Typescript
bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
A React/Typescript Calendar visualizer with capability to add reminders
Some data structures in C++
A Product Catalog Api build with NestJs, CI/CD, Kubernetes and Cloud Bucket
A React application using Antd Component Library for product catalog management
Api for Código de barras parsing and validation
IP address calculator takes an IP address and calculates the resulting broadcast, network, class, number of host available and host range.
A Java REST service to manage a car park using Spring Boot
An Angular PWA for managing articles posting and researchers resumes, developed for the scientific computing laboratory at PUC-GO
An series of abstractions to make it more easy to deal with modern OpenGL, creating Shaders, Buffers and etc
Application for cracking hashes via brute force using multi-processes and distributed computing with rabbitMQ
Sample cloud-native application with 10 microservices showcasing Kubernetes, Istio, gRPC and OpenCensus.
I challenged myself to see if I could create a voxel game (Minecraft-like) in just one week using C++ and OpenGL, and here is the result
A NIR palm recognition Matlab script using PCA, Image Processing techniques and K Means
The Mané Garrincha Stadium 3D drawn using OpenGL
Angular PWA with lots of animations - A Pokemon Wiki using pokeAPI.
Inverted index search engine-ish
An application with simple Sequelize's examples of use
A collection of GitHub Actions for interfacing with Google Cloud Platform.