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Hi there, I'm João Marinheiro 👋

I'm a gameplay programmer at Ubisoft with my main areas of interest being AI, game engines and computer graphics. I love developing games and engines and I've made quite a few.

✈️ I'm also currently working on Windward Rush, an old school arcade air racing game that brings back the fun couch multiplayer moments of games like Freaky Flyers and Diddy Kong Racing.

My main areas of expertise:

  • 🤖 Godot Engine
  • 🧊 Unity
  • 🟧 MonoGame
  • 🔵 OpenGL
  • 💻 C# and C++

Check out these cool projects:

Reach me on...

João Marinheiro's Projects

caravel icon caravel

A simple game development framework built using C# and MonoGame

caraveleditor icon caraveleditor

A simple tool to author Caravel scenes, entity types and materials.

corefx icon corefx

This repository contains the foundational libraries that make up the .NET Core development stack.

evolving-snakes icon evolving-snakes

Snakes from the classical game are controlled by neural networks and evolve using a genetic algorithm.

feup-lpoo-android-tower-defense icon feup-lpoo-android-tower-defense

A small Tower Defense game for android, developped for the Object Oriented Programming Laboratory class of the Faculty of Engineering of the University of Porto (2012/2013).

feup-plog-choko icon feup-plog-choko

Prolog implementation of the board game Choko, with a simple AI and text interface.

feup-plog-hanjie-solver icon feup-plog-hanjie-solver

A simple prolog implementation of a hanjie puzzle solver using SICStus Prolog 4.2.3. These puzzles are also known as Paint by Numbers, Griddlers, Pic-a-Pix, Picross, PrismaPixels, Pixel Puzzles, Crucipixel, Edel, FigurePic, HeroGlyphix, Illust-Logic, Japanese Crosswords, Japanese Puzzles, Kare Karala!, Logic Art, Logic Square, Logicolor, Logik-Puzzles, Logimage, Nonograms, Oekaki Logic, Oekaki-Mate, Paint Logic, Picture Logic, Tsunamii, Paint by Sudoku and Binary Coloring Books.

godot-common-game-framework icon godot-common-game-framework

A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, async scene loading and caching materials.

godot-post-process-outlines icon godot-post-process-outlines

A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games.

homeworld icon homeworld

Mirror of the Homeworld 1 source release from Relic Developer Network and HomeworldSDL 0.3 release

openage icon openage

Free (as in freedom) open source clone of the Age of Empires II engine :rocket:

robrowser icon robrowser

roBrowser is a free and open-source implementation of the Ragnarok Online MMORPG for web browsers written from scratch using the latest web standards (WebGL, HTML5, File API, Javascript, Threads, ...).

slackfaceswapperbot icon slackfaceswapperbot

A simple bot for slack that swaps all faces on images with other randomly selected faces.

treemake icon treemake

CMake Script to automatically generate cmake targets from folder layout rules

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