Comments (9)
Hello there,
I can't completely follow. What does never change? The text you receive?
Step by Step instructions for TCP:
- Run WindowsServer/RunTcpServer.bat (and leave it open)
- Open Scenes/NetworkExampleClient.unity and hit play.
- Click on Connect TCP
- Enter text in the input field and click Send
- Enter another text and click Send again
You should see the two different message 10 times each (since it is repeating the text 10 times by default).
from unity-net-core-networking-sockets.
Vielen Dank! Now it seems a lot more understable because of the Server, but I don't know where can I install the Server from?
from unity-net-core-networking-sockets.
I am sorry for the inconvenience! Everything works fine now! Thank you, for replying so quickly. By the way, can you speak German?
from unity-net-core-networking-sockets.
Oh and I have one final question: Is there a way to see the Code from the Server side? Would be greatly appreciated since I am trying to understand all of that Server stuff!!
from unity-net-core-networking-sockets.
Oh and I have one final question: Is there a way to see the Code from the Server side? Would be greatly appreciated since I am trying to understand all of that Server stuff!!
Sure, the server code comes from https://github.com/chronoxor/NetCoreServer Take a look at the performance folder. In case of TCP it is just the compiled version of TcpEchoServer.
By the way, can you speak German?
I do speak German, but I would like o stick to English so others can follow the conversation more easily if they have the same question :)
from unity-net-core-networking-sockets.
Hey I know the following might not fit to the topic perfectly but do you know how do the same server client connection with another wifi? I don't understand at all how I can get another IP adress
from unity-net-core-networking-sockets.
Hi again,
well you just need to find out the publicly available ip address of your server.
- If you get a VPS or set up a server at any online webserver service you will get your own ip, so that is quite straight forward.
- If that server is in the same local network, you need to set to local ip as your target ip (eg. 10.0.0.x or 192.168.0.x)
- If your server is in a different wifi than yours you need to somehow expose that IP to be reachable from outside. There are some services that can do that, but I never tried that.
from unity-net-core-networking-sockets.
That should do it. I will probably use a google cloud as my server. And I got one last question: Where did you all of your knowledge so that I can also understand how I all of it works. I tried looking up matching books but I couldn't really find any. Thank you in advance!
from unity-net-core-networking-sockets.
I would say most of my knowledge comes from University and just learning by doing. Sadly, I don't have a specific book I can point you to. I recommend doing small projects and setting small goals to get to where you want to get one step at a time.
from unity-net-core-networking-sockets.
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