Name: John Connors
Type: User
Company: Yet Another Games Company
Bio: Long-time Professional game developer still valiantly trying to distil poo into magic.
Twitter: johnfredcee
Location: Newcastle-Upon-Tyne, United Kingdom
Blog: http://badbyteblues.blogspot.com
John Connors's Projects
Go Program for invoking ctags on large codebases.
Scripts for using emacs comint mode for blender python.
Skeleton project for for working with BGFX ( bkaradzic/bgfx ) and CMake
A noise library in Common Lisp
AngelCode BMFont Loader Utility for MonoGame/FNA
Small lisp game prototyping library.
Clozure Common Lisp
Simple chunked I/O in C
A C++11 wrapper for NanoVG meant for use with Cinder
A Cinder Project for playing around with Strange Attractors
Library for generating optimised vector math functions for Common Lisp.
Command line texture packer created for Celeste.
Continuous syntax checking for Emacs. Fork to add max parallel invocations and other bug fixes.
Command line utility using the FBX SDK to convert FBX/Collada/Obj files to a custom text/binary format for static, keyframed and skinned meshes.
An Open-Source version of the now defunct Autodest FBX Converter
Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).
A dynamic font glyph cache for OpenGL 1, 2, 3 and 4.
C++ 17 Open GL API / Testbed
Miscalleny of python scripts for procedural computer game content creation.
Direct FFI bindings for OpenGL window and context management
Simple Lisp in CSharp using DLR
A blog for my coding adventures
Blender exporter to create G3D text files. The G3D format is a 3D model document format compatible with the LibGDX framework.
A small lisp compiler / interpreter written using idiomatic C++
Revisiting implementing lisp in C++ with C++17
Successor to the Bricolage engine. C++/Scheme hybrid engine with live coding possibilities.
Convert a wide variety of 3D File Formats to Ogre Meshes via the Open Asset Import Library
Interactive Debugging Console for Monogame
Monogame Input Handling library