johnhaddon/gaffer
My day-to-day development
My day-to-day development
Build environment used for making official GafferHQ releases
Universal Scene Description
OSL shader library for appleseed
Arnold components for USD
Cycles for Gaffer
All 3rd party dependencies necessary for building Gaffer
My day-to-day development
Advanced shading language for production GI renderers
A backport of the Python 3 subprocess module for use on Python 2.
Trying to understand template visibility in GCC and MSVC
The early years
Gaffer resources
Testing read the docs
OpenImageIO
appleseed is a modern, physically-based production renderer.